June 2023 Newsletter
Hey all 👋 This month we’re doing things differently and want to show off more from the Odin Discord Community. We’ll go over release note highlights and official package news as usual.
Release note highlights
Highlights from May
- New compiler flag
-max-error-count:<integer> - Prevent trivial copying with
struct #no_copy - Experimental
@(deferred_*_by_ptr=<proc>)attribute - Make
!xbe an untyped boolean
Highlights from June
- Allowing for Positional and Named Arguments in Procedure Calls details
- New and Improved
io.Streaminterface details bindFramebufferwas added towebgl- Added
self_cleanupflag to properly auto-clean threads
Package / Bindings News
- Bindings for lua were added with several versions:
vendor:lua/+5.1,5.2,5.3and5.4 - Improvements to the JSON tokenizer
- Partially buffer all
fmt.fprint*related calls using abufio.Writer - Font texture atlas builder port of fontstash was added to
vendor:fontstash - Vectorized rendering port of nanovg was added to
vendor:nanovg - Nanovg backends for OpenGL 2.0, OpenGL ES 2.0, OpenGL 3.2 core profile and OpenGL ES 3 were added to
vendor:nanovg/gl
New Bindings / Packages
- HTTP/1.1 Implementation using
core:net-laytan - mimalloc bindings -
jakubtomsu (Jacob) - lz4 bindings -
jakubtomsu (Jacob) - fmod bindings -
jakubtomsu (Jacob) - shaderc bindings -
Matt_ - libpcap bindings -
Pix
Primeagen Interview with GingerBill
GingerBill was recently interviewed by ThePrimeagen (~51 min.). It included a walkthrough through the demo.odin file, going over odin’s features and answering viewer questions.
Portable Build Tools
ftphikari has released their PortableBuildTools, a “Portable, simple and fast installer for Visual Studio build tools.”
Streams / Youtube Content
Karl Zylinski has been streaming solo gamedev using Odin, Raylib & Aseprite.
Mjölnir has recently been uploading videos on Pico (a tiny text editor) and basic data structure implementations / explanations.
- Youtube: https://www.youtube.com/@mjolnirdev/
Showcase
Showcase from May
Arcade physics kart racer - CasualKyle
Game Framework - The Lua Whisperer
Little Vampires Clone - BigYosh
Cat Game Progress - karl_zylinski
Showcase from June
Polishing UI / Scenes - Falconerd
Cascaded Shadow Mapping - Francis_the_cat
Basic Raytracer - bgthompson
Adding workspace symbols to OLS (Odin Language Server) - Draoz
one more QOL feature in 🥳 - brda
I managed to implement my favourite way of disconnecting nodes - brda
Spall tracing the cpython interpreter for over a minute - cloin
Raw File Viewer - markersniffen
HSV Color Space - ReasonableCoder
Explosives - Francis_the_cat
Disentangle - Matt_
WIP roguelite platformer gameplay - jakubtomsu (Jacob)
2d game library running on windows&web with hot reloading - Rehkitz
View your programs structure with ease - Matt_
Multi-line text editing for custom UI - markersniffen
Sparse fluid solver working in odin + dx12 - ProfPistachio