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EmberGen
Real-time volumetric fluid simulations for fire, smoke, and explosions.
Built with Odin
Games, tools, and libraries created by the Odin community.
Real-time volumetric fluid simulations for fire, smoke, and explosions.
Real-time liquid simulations for water, blood, and slime with instant meshing.
Real-time terrain and planet generation with node-based workflows.
Procedural asset generation — noise, flowmaps, meshes, masks, and more.
A cozy and whimsical short cat adventure game written entirely in Odin with raylib.
Retro turn-based artillery shooter written from scratch in Odin, inspired by Worms and Scorched Earth.
Language server for Odin with completion, hover, and go-to-definition support across all major editors.
Fast, easy-to-use profiler that runs in your browser and natively on your computer.
To-do editor with modal editing, advanced movement, and powerful commands for tracking development cycles.
A digital book for beginners and intermediate Odin programmers.
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